Pallored Halls
A downloadable game for Windows
Pallored Halls is a game made with RPGMaker MZ. Similar to last year's project, this was supposed to be spooky-themed for October, but kinda-sorta didn't end up that way. Instead of 2-3 days, I spend 3-4 weeks on this one.
The player takes on the role of Yin Qing, an assassin who is part of an underground organization. While on a mission, she is inadvertently caught up in an occult ritual that summons an eldritch deity -- one that has dominion over looping hallways.
Traverse the hallways and the rooms, meet various other people who were caught up in the mess, confront the cultist that started it all, and get lost in a maze of halls.
Expected playtime is about 30 minutes to an hour or more.
If you're playing a previous version, it should be fine just to copy/move the save folder over to the new version unless stated otherwise.
Current bugs: One NPC might vanish because you talk to her but she's not supposed to do that.
Changelog:
1.0.7 - The traps that were previously invisible are still invisible, except for one major difference: they work now.
1.0.6 - the door to the bedroom disappears...; the bed no longer takes you to eternal sleep. Fixed a bug where you could get softlocked when taking damage. Changed a value in enemy damage logic to hopefully make them take damage when they take damage. Setceck should stop blinding the player when the player is helping him. The shadow slime enemy no longer intervenes improperly in the final boss battle. The detective no longer acknowledges the player until he's ready. Sudden death rules activate after turn 5.
1.0.5 - Adjusted the combat logic for the shadow slime enemies as well as the final boss. They should no longer randomly explode on successfully defending against attacks, and also images should properly remove themselves during the combat as well.
1.0.4 - Kicked a magazine rack until it became interactable.
1.0.3 - If you don't have any limbs, you shouldn't have any limbs.
1.0.2 - persuaded a noninteractive vase to be a little more interactable
1.0.1 - fixed a few dice bugs, removed Pizza Boy's ghost image when he beats you, told the big vase to shaddup, added a title screen, removed extraneous scripts from the final boss, also shortened the interval of how long the dice stays on the screen for some skill checks involving the traps.
1.0 - fixed gamebreaking bug at the end, updated ambusher logic, made traps invisible, added item to check stats (lol), added two useless variables that are never used
0.9 - Release
Updated | 31 minutes ago |
Published | 1 day ago |
Status | In development |
Platforms | Windows |
Author | Shui |
Genre | Role Playing |
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